The consumer metaverse fell far short of its hype, but enterprise applications of immersive virtual environments are delivering measurable returns in 2026.
The word "metaverse" has become almost toxic in technology circles after the consumer-facing vision failed to materialise at the scale Meta and its competitors projected. Yet stripping away the branding reveals a set of underlying technologies, immersive 3D environments, persistent virtual spaces, and spatial computing interactions, that have found genuine enterprise traction in specific applications. In 2026, these applications are generating real business value without requiring the vision of millions of consumers wearing headsets for their social lives.\n\nIndustrial Training and Simulation...
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